In my permanent quest to get better at Blender, hoping one day to be able to work in the game industry creating cool stuff with cool people, I am eagerly diving into good tutorials and long sessions of deep-learning, without an AI involved. :)
This is my take on the mech design by Josh Gambrell (BlenderBros).
Modeled, textured, rigged, animated and rendered in Cycles with Blender.
On to the next tutorial session !
Turnaround video.
Forgot to turn on cycle on the Antenna animation so it stops before the end but too lazy to re-export it. XD