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Blender Practice Session - BlenderBros Sci-FI Mech Design

In my permanent quest to get better at Blender, hoping one day to be able to work in the game industry creating cool stuff with cool people, I am eagerly diving into good tutorials and long sessions of deep-learning, without an AI involved. :)

This is my take on the mech design by Josh Gambrell (BlenderBros).

Modeled, textured, rigged, animated and rendered in Cycles with Blender.

On to the next tutorial session !

Turnaround video.
Forgot to turn on cycle on the Antenna animation so it stops before the end but too lazy to re-export it. XD