In my permanent quest to get better at Blender, hoping one day to be able to work in the game industry creating cool stuff with cool people, I am eagerly diving into good tutorials and long sessions of deep-learning, without an AI involved. :)
This is my take on this tutorial by Ponte Ryuurui (from BlenderBros) :
https://www.youtube.com/watch?v=CYaewX1PSs4
Modeled, textured, rigged, animated and rendered in Cycles with Blender.
On to the next tutorial session !